![]() ![]() Obviously, expect bugs in these early builds, though I take care to remove the major ones I find before releasing.ĭue to the very large world, the save files for this game are big. The source code repository as well as early builds of the game can be found at this GitHub repo and its Gitea mirror. The attached file contains the latest build of the game, as well as instructions and a screenshot compiling script and map tool. If you aren't sure what an item does, feel free to search it up on the official Terraria wiki. This forum page is updated regularly with the latest release of the game, as well as a changelog in the comments. ![]() The control scheme and a crafting guide can be found in the game's About menu. Worlds are 1000x250 tiles large (640x250 on the 35+E II / GIII). Here are a few screenshots of the progress so far (some may be out-of-date):Ī visualisation of a generated world (click for full detail) I'm not sure when if ever I'll finish it, since it is a fairly big project, so I've decided to put it here for now. For the past while I've been working on rewriting Terraria in C for the SH4 calculators using gint. I noticed a while ago there weren't any games like Terraria or Minecraft available for Casio calculators. ![]() Posté le 16:05 2021 Casio Awards winner, thanks everyone! Terrario, a Terraria rewrite for the calculator ![]()
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